At GDC 2015 which starts tomorrow, Phil Spencer, head of Xbox, will discuss the future of gaming and the many ways game developers can create innovative game content and experiences for the entire Microsoft ecosystem, including Xbox One and Windows 10 devices.
Microsoft also has some technical sessions on DirectX 12.
- Advanced DirectX12 Graphics and Performance
- Solve the Tough Graphics Problems with Your Game Using DirectX Tools
- Better Power, Better Performance: Your Game on DirectX12
Microsoft is also asking developers to bring their packaged game projects, and engineers from the DirectX team will help you run their games on DirectX 12, show them directions for further performance optimization, and answer their questions.
Packaging your Unreal Engine 4 projects: To simplify the exercise at the show floor, we ask you to bring in your project based on the unmodified engine and packaged for Windows 64-bit. Here’s how to get started:
- Create a new folder on your computer.
- Open your project in Unreal Engine 4.6.
- From the toolbar, select File -> Package -> Settings. Uncheck “Use PAK” and change the configuration to Shipping.
- From the toolbar, select File -> Package -> Windows -> Windows 64.
- In the dialog box, provide the path the folder you created in Step 1 and select OK.
- Verify your content works.
- Copy the entire folder to a USB device and bring it with you to GDC!Packaging your Unity 5 projects: In order to run your project on a DX12-enabled version of the Unity 5 beta engine, please ensure it meets the following requirements:
- Unity 5 RC2 beta project on a USB flash drive
- Must be able to target Windows 64-bit standalone
- Must not require any non-standard libraries or extension
Find Microsoft’s GDC sessions here.