Microsoft is working with developers to rectify Xbox Series X performance issues

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Microsoft is working alongside developers to help improve performance in Xbox Series X games that are running worse than their PlayStation 5 counterparts. 

With the Xbox Series X having better “on-paper” specs than that of Sony’s PlayStation 5, many were confused by the performance discrepancies displayed by head-to-head comparisons between multiplatform titles running on both systems.

Capcom’s next-gen launch title Devil May Cry V: Special Edition saw Microsoft’s and Sony’s consoles trading blows in different performance modes. Assassin’s Creed Valhalla saw Sony’s console overtake the Series X. Dirt 5 saw far lower graphical settings on Series X’s 120fps mode.

In a statement to The Verge, a Microsoft representative explained that Microsoft will be working alongside developers to improve the experience of Xbox Series X games for its players.

We are aware of performance issues in a handful of optimized titles on Xbox Series X|Sand are actively working with our partners to identify and resolve the issues to ensure an optimal experience,” explained the representative.

“As we begin a new console generation, our partners are just now scratching the surface of what next-gen consoles can do and minor bug fixes are expected as they learn how to take full advantage of our new platform.

“We are eager to continue working with developers to further explore the capability of Xbox Series X|S in the future.”

Xbox’s performance issues have been claimed to be tied to one of two things by speculators: an API issue or a lower amount of time with Xbox Series Devkits compared to that of the PlayStation 5.

The latter does have solid evidence. Just yesterday, Xbox boss Phil Spencer explained that manufacturing of Xbox Series S and Xbox Series X units only started this summer as Microsoft waited to incorporate specific AMD RDNA 2.0 technology into their SoC. None of this technology has yet to be fully utilised.

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