Borderlands 3 is using Unreal Engine 4 for next-gen compatibility


Borderlands 3 next-gen

The earliest footage of Borderlands 3 we ever saw was a tech demo showing it’s comic-styled shaders in Unreal Engine 4 software. However, the Gearbox looter shooter wasn’t always set to use Epic Games’ widely-used tech.

In an interview with VG24/7, multiplayer producer Chris Brock revealed the reasons behind the game’s long development time.

“One of the reasons the game has been in development for a while is that we switched engines about three years ago,โ€ Brock told the website. “the nice thing about switching to an engine like Unreal 4… is that it tends to work on a ton of hardware.”

” Whenย we made the game on this engine, we have a relative amount of certainty that if weโ€™d need to make one for another platform, it would probably work, because most game platforms are going to support Unreal. A lot of games are made on Unreal. Not, we didnโ€™t go in with like, โ€˜Cool, next-gen of consoles in mind.โ€™ But like, โ€˜Hey, this engine does keep that in mind, weโ€™re using the engine.โ€™โ€

Gearbox is not a stranger to next-generation re-releases. ย All three of the last-generation Borderlands games are currently available on PS4 and Xbox One through Borderlands: Game of the Year Edition and Borderlands: The Handsome Collection. Hell, there’s even a VR version of Borderlands 2! Whether or not we’ll see the first game on next-gen hardware we can’t say for sure. Knowing Gearbox? They probably will.

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