Bethesda’s new mobile dungeon crawler, The Elder Scrolls: Blades, is now available to anyone with a Bethesda account and a compatible device.
The game is still in Early Access, meaning you have to be a bit more forgiving of its bugs and flaws. Bethesda say they’re reading all player feedback and currently have their sights set on rebalancing the in-game silver chests.
The gates to The Elder Scrolls: #Blades are opening further. Excited to say that anyone with a Bethesda net account can now play.
Next up: We’re looking at all your feedback and rebalancing the most difficult enemy in the game… the silver chest. pic.twitter.com/K0HVGPqj35
— The Elder Scrolls (@ElderScrolls) April 5, 2019
I’ve played a little bit of Blades myself and, to be quite honest, it’s currently sort of underwhelming. It’s very grindy in parts, with most side quests requiring me to go out, find someone, pick something up, and maybe stab some people on the way.
The good news is that it’s free-to-play! That’s pretty much all of the good news. The plot follows you, a former member of the secretive group known as Blades. You return home to find everything on fire. Once the fire’s out, it’s suddenly all up to you to rebuild the entire place from scratch. You don’t even get a ‘welcome home!’ party.
Most of the game’s features are paywalled. It takes a long time to open the ‘chests’ (they’re loot crates, let’s be honest) you find in dungeons – five seconds for wooden crates, three hours for silver chests, and six hours for gold chests, to be precise – although you can skip this by coughing up some premium currency.
Blades also won’t let me eat random food I find in dungeons unless I’m dying which, quite frankly, is rude.
Source: Elder Scrolls on Twitter.