DirectX 12 on Windows 10 is a ground-breaking technology that gives game developers the ability to harness the full capabilities of a PC’s GPU(s) to create high graphic fidelity and immersive gameplay. Microsoft yesterday posted a video to highlight the power of DirectX 12 on Windows 10. DirectX 12 will allow developers achieve up to a 50% CPU reduction while improving GPU performance by up to 20%.
DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX. Direct3D is one of the most critical pieces of a game or game engine, and we’ve redesigned it to be faster and more efficient than ever before. Direct3D 12 enables richer scenes, more objects, and full utilization of modern GPU hardware. And it isn’t just for high-end gaming PCs either – Direct3D 12 works across all the Microsoft devices you care about. From phones and tablets, to laptops and desktops, and, of course, Xbox One, Direct3D 12 is the API you’ve been waiting for.
What makes Direct3D 12 better? First and foremost, it provides a lower level of hardware abstraction than ever before, allowing games to significantly improve multithread scaling and CPU utilization. In addition, games will benefit from reduced GPU overhead via features such as descriptor tables and concise pipeline state objects. And that’s not all – Direct3D 12 also introduces a set of new rendering pipeline features that will dramatically improve the efficiency of algorithms such as order-independent transparency, collision detection, and geometry culling.
Game developers can read more about DirectX here. For us consumers, we will get more awesome games on Windows 10.