Early this year, Microsoft announced that Microsoft Studios has acquired the rights to the “Gears of War” franchise from Epic Games. The deal included rights to all existing and future games, entertainment experiences and merchandise. Also, the new Black Tusk Studios in Vancouver will take over development of the “Gears of War” franchise on behalf of Microsoft. Speaking to Gamespot, Epic Games CEO Tim Sweeney has explained why the studio sold the Gears of War franchise. In short, they got bored with this franchise and had more exciting plans for the games of future. Even though they loved the franchise, they wanted to move in a new direction.
“We’ve gone through a long process of figuring out the games we’re going to build at Epic worldwide in the future and we concluded that we weren’t going to be building any more Gears of War,”
“The core Gears values are really tied to being big event-based, single-player console games with awesome cover mechanics and other things that really didn’t translate into the future approach we were taking with online games, and competitive and cooperative multiplayer,” he added. “Because we weren’t planning on building any more Gears games we were just going to let that sit on the shelf for a decade or more, in case it had any future value to us.”
Sweeney went on to say that it’s better for Gears of War to be in the hands of Microsoft than to be sitting unused on the shelf at Epic Games. “We weren’t going to build it and we realized the world wanted more Gears of War,” he said.
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