Cross Platform Open Source 2D Game Engine comes to Windows Phone


Leading international mobile entertainment company Chukong Technologies today announced that technical contributions from Microsoft Open Technologies, Inc. have extended support for Cocos2D-x to Windows 8, Windows RT and Windows Phone 8. Adopted by over 400,000 developers worldwide, the cross-platform open source mobile engine now enables teams to launch their titles through Windows Store.

To support the entire mobile development ecosystem, Chukong Technologies supports and maintains Cocos2D-X, which is used by developers in 150+ countries. In addition to powering games for Windows, iOS and Android, the engine supports development for Mac and HTML5. Because of the engine’s flexibility, games already built atop Cocos2D-x for other platforms can be quickly ported to a Windows Store app.

As a platform, Windows Phone is achieving strong growth in both established and emerging markets, becoming more alluring to developers looking to capitalize on new opportunities to bring their games to players around the world.

“MS Open Tech works closely with open source communities, helping all developers building apps for Windows devices” says Gianugo Rabellino, Senior Director, Open Source Communities at Microsoft Open Technologies. “It is great to participate in the vibrant Cocos2D-X community, enabling a great gaming engine on Windows Phone 8 and Windows Store apps. We are watching  Cocos2D-X apps and games being published to the Windows store with great interest, and we are committed to ensuring the best experience for Cocos2D-X developers and gamers.”

During GDC Next 2013 in LA, Microsoft is hosting the Windows QuickStart Challenge at its booth. Attendees of the conference who want to participate will score points when finishing short development labs designed to learn how to build apps for the Windows Store and get a chance to win great prizes. Cocos2D-X is featured in the gaming category of the QuickStart challenge.

See a video of an app coded using cocos2d-x  after the break.

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