Bethesda promise changes for The Elder Scrolls: Blades


18, 2019

Author Ash // in Game, News

In the company’s very first Blades Town Hall post, Bethesda outlined their future plans for the mobile dungeon crawler, The Elder Scrolls: Blades.

So far, after listening to fan feedback, Bethesda have changed the timers for silver chests, rebalanced direct purchase offers, increased Gem rewards for daily and weekly jobs, and added support for more devices. If you want to play The Elder Scrolls: Blades, we have a list of compatible devices available here.

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In future updates, Bethesda want to make the game more fair. This includes adjusting the cost of repairing equipment, as repair costs are currently too high.

They’re also planning on balancing the Abyss for players who have higher levels. The Abyss is a randomly generated endless dungeon in Blades that increases in difficulty the further you go. Bethesda admit that exploring the Abyss at higher levels isn’t exactly fair or fun right now, but they’re working on it.

Other changes include fixing job difficulty, as sometimes jobs can be marked with the wrong difficulty and cause an untimely death for unlucky players, and adjusting enemy difficulty, as some enemies are currently far too overpowered for some players to beat.

Bethesda are also working on a ‘big‘ update that contains more fan-requested changes, such as jewellery and additional story content. They’ll reveal more on that during Bethesda’s E3 showcase on June 9th.

Source: Bethesda.

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