Microsoft launched their Windows Mixed Reality ecosystem in October last year, and so far we have had very little indication of how the platform is doing.
Fortunately, the Steam platform has come to the rescue. The software store is currently the largest repository of VR titles, with direct support for Windows Mixed Reality and indirect support via a portal feature developed by Microsoft and Steam.
The company publishes monthly stats, and has now for the first time revealed in December 2017 that a bit more than 4% of the installed base of VR headsets using their service are Windows Mixed Reality devices.
The rise of WMR appears to have impacted the HTC Vive the most, which has seen a decline in market share while the Oculus Rift has held steady. The Oculus Rift is currently the most popular VR platform with 48.4% market share.
It should be noted that the numbers only reflect the Steam platform and that Windows Mixed Reality and Oculus Rift both have their own independent stores. It does, however, give us an idea of the trend, which so far looks good for Windows Mixed Reality.
Hopefully, a concerted push by Microsoft’s OEMs, most of whom have their own headsets and who are bundling them with high-end PCs to encourage users to spend a bit more, will see these numbers rapidly change.