The biggest inhibition to the spread of VR is not the cost of the headsets, which are available for as little as $200-$300, but the cost of the PCs needed to drive them, with high-end computers with dedicated graphics cards required for acceptable performance.
This is particularly an issue as poor graphics performance is associated with nausea which makes using VR rather unpleasant.
Now SteamVR has released a solution of sorts which simulates high frame per second rendering on low-end PCs.
SteamVR’s new Motion Smoothing feature will detect frame drop and sub-par performance and automatically generate interpolated frames which means the end user always sees 90 fps.
This means if your PC is rending the scene at 45 fps the software will create 1 frame for every one properly rendered, and if it renders at a very low 30 fps it will generate two.
Unfortunately, the feature is currently only available for HTC Vive owners, and not for Windows Mixed Reality or Oculus Rift headsets. Those lucky owners can, however, try this beta feature by right-clicking on Steam VR and select Bets from the Tools menu in Library.