Robots at Midnight Is A New Game that Brings Retro Punchy Action to Xbox - Know More


Finish Line Games today unveiled Robots at Midnight, a bold action-RPG launching June 19 on Xbox Series X|S and PC. Players guide Zoe, awakened from a 20 year cryo sleep, through Yob which was a once lavish planet now reduced to ruins and ruled by rogue machines.

Zoe wields the MITT, a gauntlet that doubles as a weapon and traversal tool, letting her punch, launch explosive rounds, and dash mid-air to strike enemies or evade danger. The game offers two difficulty tiers: Hero Mode eases newer players into its lore-driven exploration, while Master Mode tightens combat with tougher foes.

Yob itself feels alive as the levels range from broken railway towns and neon-lit theme parks to robot-infested landmarks. The clock strikes midnight at mid-level, and a storm rolls in, transforming patrolling bots into deadly speedsters. That forces Zoe to sprint back to safety or go toe-to-toe in tense skirmishes.

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Boss encounters add flair, like a baseball-attired robot that hurls explosive balls (and spits) in the middle of a creepy field. Audio logs and oddball NPCs, like a fisher-droid named Doug help expand the backstory behind Yobโ€™s downfall after โ€œThe Blackoutโ€. Though reviewers applaud the neon aesthetic and MITT mechanics, some note the visuals and overall combat flow donโ€™t always exceed genre norms.

Steam-heavy on short bursts, the game wraps up in under six hours, making it a brisk diversion rather than a sprawling epic. That compact runtime suits its mission: deliver a punchy, replayable romp with difficulty options to suit player style.

For Xbox gamers craving fast action with roots in Souls-inspired design, Robots at Midnight might just deliver. Coming June 19 for USD 19.99, itโ€™s available to pre-order now.

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