Rockstar’s Red Dead Redemption 2 is going to take the world by storm – that’s an inevitability. How exactly does it run, though? Well, Eurogamer’s Digital Foundry has done their expert analysis once again.

In their report, Digital Foundry discovered that the Xbox One X version of Red Dead Redemption 2 runs at a full native 4K. Without even a hint of Dynamic Resolution Scaling – a very popular rendering technique, this generation – One X keeps this resolution throughout every second of gameplay.

The base Xbox One doesn’t fare so well against Sony’s PlayStation 4, though. The report states that the console runs at only 66% of 1920×1080; Xbox One renders at just 864p. It’s not helped by the games use of temporal anti-aliasing, either (a technique which uses data from previous frames to smooth the current one) and leaves the console looking rather blurry.

There is a light at the end of the tunnel, however, as base Xbox One does at least run rather well in comparison to the base PS4. Digital Foundry discovered that Red Dead actually runs slightly better on the Xbox One family of consoles – presumably due to a higher clock speed on the CPU.

In particularly heavy scenarios, Red Dead Redemption 2 does stick closer to its 30 frames-per-second target when comparing the base PS4 and base Xbox One. Xbox One X also knocks down the PS4 Pro; it reaches a Native 4K and hit an almost flawless 30fps. Pretty impressive!

Digital Foundry also released a fantastic technical analysis of the game’s visual feature-set which we’ve placed below. It’s a great video that I really suggest you should all watch.

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