Back in June shortly after Microsoft’s E3 presser, Thurrott reported that Microsoft was planning a “family of devices” for Xbox’s next-generation console, which is codenamed Scarlett. Now Thurrot reports new details regarding Xbox’s Scarlett’s game streaming service specifically.
Aside from the main piece of hardware, the specs of which are unknown, Microsoft appears to be developing an Xbox streaming service codenamed Scarlett Cloud. Latency is a huge issue that plagues game streaming especially hard. Microsoft believes to have found the solution. According to Thurrott, the cloud-based console will designate a limited amount of computing power locally for tasks like controller input, image processing, and collision detection.
Whatever game you are streaming will therefor be run in two locations; one locally and another through Microsoft’s servers. The company will then utilize its Cloud platform to stitch both parts together for a seamless experience. At least, that’s the idea.
Games being developed for Scarlett will run on all Scarlett devices according to Thurrott, so you shouldn’t run into a scenario where you buy a game and it only runs on Scarlett Cloud or vice versa.
Scarelett Cloud is apparently further along in development than its non-Cloud counterpart, which aims to release in 2020.