Microsoft Hololens Developement edition specs and what’s in the box?

Microsoft today announced the  Microsoft HoloLens Development Edition.

The HoloLens is fully untethered and self-contained unit with no markers, no external cameras, no wires, no phone required, and no connection to a PC needed.

MSHoloLens_GroupShot

The device consists of multiple environment understanding sensors and it’s powered by a custom-built Microsoft Holographic Processing Unit (HPU) and an Intel 32-bit architecture. The HPU is custom silicon that allows HoloLens to understand gestures and gaze while mapping the world all around you, all in real time. It comes with a charger, carrying case and Bluetooth-enabled clicker.

HoloLens has see-through holographic lenses that use an advanced optical projection system to generate multi-dimensional full-color holograms with very low latency so you can see holographic objects in your world. The Holograms are light point rich, i.e., they have a high holographic density and are pinned, or anchored, to the world around you. To achieve this, HoloLens has been designed for optimal holographic density of 2.5K radiants. The more radiants and light points there are, the brighter and richer the holograms become.

HoloLens contains advanced sensors to capture information about what you’re doing and the environment you’re in. The built-in cameras also enable you to record mixed reality captures (MRC) — HD pictures and video of the holograms in the world around you that you can share with others even when they don’t have a HoloLens.

With HoloLens you can create and shape holograms with gestures, communicate with apps using your voice, and navigate with a glance. HoloLens understands your gestures, gaze, and voice, enabling you to interact in the most natural way possible. With spatial sound, HoloLens allows you to hear holograms from anywhere in the room, even if they are behind you.

The device also supports Bluetooth 4.1 – helping enable accessories like the clicker that ships with the HoloLens device.

Developers who purchase HoloLens will have immediate access to hundreds of UWP apps through the Windows Store  like OneDrive, Maps, Remote Desktop, People, Movies & TV, Groove Music and Microsoft Office apps. The Microsoft HoloLens Development Edition also gives developers access to a showcase of holographic app experiences to help get them started. These experiences are designed to demonstrate what the device can do, and how it operates, in order to inspire developers to create incredible things.

Devices start shipping in the US and Canada on March 30th at a price of $3,000 and prospective developers can apply to purchase the kit here.

See the full specs below:

Device Specifications

Optics

  • See-through holographic lenses (waveguides)
  • 2 HD 16:9 light engines
  • Automatic pupillary distance calibration
  • Holographic Resolution: 2.3M total light points
  • Holographic Density: >2.5k radiants (light points per radian)

Sensors

Sensor_bar

  • 1 IMU
  • 4 environment understanding cameras
  • 1 depth camera
  • 1 2MP photo / HD video camera
  • Mixed reality capture
  • 4 microphones
  • 1 ambient light sensor

Human Understanding

  • Spatial sound
  • Gaze tracking
  • Gesture input
  • Voice support

Input / Output / Connectivity

  • Built-in speakers
  • Audio 3.5mm jack
  • Volume up/down
  • Brightness up/down
  • Power button
  • Battery status LEDs
  • Wi-Fi 802.11ac
  • Micro USB 2.0
  • Bluetooth 4.1 LE

Power

  • Battery Life
    • 2-3 hours of active use
    • Up to 2 weeks of standby time
    • Fully functional when charging
  • Passively cooled (no fans)

Processors

Motherboard

  • Intel 32 bit architecture
  • Custom-built Microsoft Holographic Processing Unit (HPU 1.0)

Weight

  • 579g

Memory

  • 64GB Flash
  • 2GB RAM

What’s in the box

  • HoloLens Development Edition
  • Clicker
  • Carrying case
  • Charger and cable
  • Microfiber cloth
  • Nose pads
  • Overhead strap

OS and Apps

  • Windows 10
  • Windows Store

What you need to develop

  • Windows 10 PC able to run Visual Studio 2015 and Unity

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