Microsoft Q2 FY17 Earnings: Xbox Live engagement goes up

Reading time icon 1 min. read

Readers help support MSpoweruser. We may get a commission if you buy through our links. Tooltip Icon

Read our disclosure page to find out how can you help MSPoweruser sustain the editorial team Read more

Microsoft’s released their earnings for Q2 of FY 2017 and despite the lack of official numbers on just how many Xbox One consoles were sold, things are looking good. Xbox Live’s monthly active user count is on the rise, with 15% growth for a total of 55 million active users on Xbox One, Windows 10, and mobile platforms. This is pretty significant, sitting in line with Microsoft’s earlier announcement that 2016 was the best year for Xbox Live engagement yet, setting an all-time high.

Gaming revenue in general is also on the rise with 9% CC growth, and video games revenue grew 57% CC. This growth was driven by both Halo 5 and Minecraft, and goes to show just how important both games remain to the Xbox ecosystem. Something that doesn’t remain important, however, is the Xbox 360- production ended last year, and overall Xbox hardware revenue declined because of the lower amount of Xbox 360s sold. Additionally, digital distribution for Xbox software and services hit $1 billion for the first time ever.

The company reported a total revenue of $24.1 billion, which is down from $25.7 billion YoY. You can find the full report here. 

More about the topics: 2017, earnings, FY Q2 2017, microsoft, Microsoft Earnings, Microsoft Q2 2017, Q2, Q2 2017, xbox, xbox live, xbox one