Microsoft Is Planning To Use The Power Of The Xbox One To Evolve Xbox Avatars

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Xbox Avatars

Xbox 360 had this Avatar system in which gamers can customize their avatar to show off their unique style in gaming world. Microsoft is planning to evolve this Avatar system by taking advantage of the power of Xbox One system, according to recent job listing. As per the job listing, Microsoft is planning to take Xbox avatars on their biggest adventure yet with higher fidelity and a bigger stage in new Xbox experiences.

Since their introduction six years ago, Xbox avatars have become the social identity for our gaming customers across Microsoft properties, making their way into Xbox 360, Xbox One, Xbox mobile apps, Windows, and into major and indie games. As we cross the threshold to a unified operating system and product experience across Microsoft, it is time to for Xbox avatars to also advance to the next level. Come with us, as we take Xbox avatars on their biggest adventure yet with higher fidelity and a bigger stage in new Xbox experiences. You will be part of the broader Xbox Experiences team, which owns the Xbox One Shell, and the Xbox experiences across console, desktop, slate, mobile, iOS, and Android. We are a team of innovative veterans that has played significant roles in launching Xbox, Xbox Live, Xbox 360, Xbox One, and Kinect. Come join us, and our wave of monthly releases, generating delight and praise from our customers.

At Xbox we’re looking for a senior graphics engineer that will work with us to grow the avatar platform across all of our platforms, leveraging the power of Xbox One, the far reach of Windows, and the intimacy of touch on mobile devices. You will own the rendering tech for the Avatar engine, working to ensure Avatars are not only gorgeous, but highly performant across a wide scale of devices.

Candidate Responsibilities:

  • Develop, design, modify and optimize graphic and related rendering systems for the Avatar ecosystem
  • Responsible for profiling as well as optimization of rendering, lighting, and shading components of the Avatar stack
  • Work with designers, animators, artists, and other content creators on the implementation of new features
  • Participate in code reviews
  • Maintain high quality coding and validation standards throughout the development cycle

Source: Microsoft (one and two) via: DualShockers

More about the topics: Avatars, graphics, kinect, microsoft, Scanning, xbox one