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Microsoft’s Xbox Adaptive Controller is designed primarily to meet the needs of gamers with limited mobility. It features large programmable buttons and connects to external switches, buttons, mounts, and joysticks to help make gaming more accessible. Button, thumbstick, and trigger inputs are controlled with assistive devices that are connected through 3.5mm jacks and USB ports.
Microsoft partnered with The AbleGamers Foundation, The Cerebral Palsy Foundation, SpecialEffect, Warfighter Engaged, and many community members to design this new controller.
In this 2019 GDC talk, Microsoft’s Bryce Johnson and Craig Hospital’s Erin Muston-Firsch share their experiences developing the Xbox Adaptive Controller and give you tips on how you can design better control schemes or input for people with limited mobility in your hardware or games.