Game Review: Asphalt 5

A game that is over 2 years old comes to Windows Phone… and doesn’t even support Mango multitasking.

Overall Score: 2/5

If you have a newer device like the Focus S, Titan, or Lumia 710-900, this is a decent game. Otherwise the frame rate is worse on older devices among other issues.

Gameplay: 3/5

There’s a nice variation of gameplay in Asphalt 5, since there are various race modes like elimination, time trial, cop chases, and tons of cars (and motorcycles) to choose from. The maps, however, become stale pretty quickly since there aren’t that many of them. The controls work well once you play the game for a little, but the breaking for cars is totally messed up. Put on your brakes and the car randomly locks up the back tires (which is useless since that actually causes cars to brake slower in real life). Put on your brakes while slightly turning and the car randomly goes into a “drift”, but then if you tap your boost while drifting the car randomly goes out of the drift and back to a straight line (whereas in real life boosting or flooring it would be necessary to KEEP the drift going). Plus the game isn’t very challenging at all: you can be rubbing against a wall the whole time and it doesn’t really do anything to your speed. Opponents for some reason can’t go through shortcuts, which gives you a huge unfair advantage.

Presentation: 1/5

Any game nowadays that doesn’t support Mango multitasking AND doesn’t even support NoDo resuming to your paused state is a total fail. Respond to a text message in the middle of the race and you have to wait ~8 seconds for the game to load and then it puts you back at the start line, losing all your progress! Frame rate on older devices like the HTC Radar also suffers.

Lasting Value: 3/5

The career mode will last you about 2 hours, I would say. That’s not too much, and the game could definitely use more maps/levels.QRCode

 

Title: Asphalt 5
Price: $2.99 (whereas Asphalt 7 sells for $0.99 on other platforms)
Publisher: Gameloft

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