Developers: Microsoft Provides A Guide To Setup Kinect For Windows v2 Development On A Mac

Reading time icon 1 min. read


Readers help support MSPoweruser. When you make a purchase using links on our site, we may earn an affiliate commission. Tooltip Icon

Read the affiliate disclosure page to find out how can you help MSPoweruser effortlessly and without spending any money. Read more

Microsoft recently announced the launch of the Kinect for Windows v2 public preview and also released SDK for it. Since the Kinect for Windows SDK 2.0 public preview will run only on Windows 8 and Windows 8.1 64-bit systems, Mac OS users won’t be able to develop Kinect based apps. However, Microsoft offers two different approaches for Mac OS users to use Kinect for Windows development.

  • Install Windows to the Mac’s hard drive, or
  • Install Windows to an external USB 3.0 drive.

Due to the requirements for full USB 3.0 bandwidth and GPU Shader Model 5 (DirectX 11), virtualization products such as VMWare Fusion, Parallels Desktop, or Oracle VirtualBox are not supported. The first option can be done through Apple’s Bootcamp option which is available on all Mac devices. The second one is done through the new Windows To Go feature in Windows 8.1.

Read the detailed step by step instructions here.

More about the topics: developers, development, kinect, Mac, microsoft, windows, windows 8.1