Crackdown 3 developer discusses night and day difference between Xbox One X and PlayStation 4 Pro

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We all know that the Xbox One X is an incredibly powerful console. It features around 2 TFLOPS more GPU strength than the PlayStation 4 Pro. However, what does that mean in the real world? Well, we recently discussed benchmarks, but what about advanced effects and other objects moving on screen? Well, luckily Sumo Digital’s Design Director Gareth Wilson gave us some insight into the console. Sumo Digital is currently working on Crackdown 3 and Dead Island 2. He said:

“We’ve got something like 15,000 simultaneous props moving around in our game (Crackdown 3). Now the Xbox One X just eats them for breakfast. You can just go and go and go with it. Once we start making games that are optimized for that platform, it’s going to be badass. I don’t mind saying that it’s significantly more powerful than the PlayStation 4 Pro, and we’ve worked with PlayStation 4 Pro. It’s way more powerful. It’s a night and day difference.”

Wilson was talking about Crackdown 3’s Wrecking Zone multiplayer mode which is a 10-person player-vs-player race to tear down the opposing team’s stronghold using your strongest Agent superpowers in a 100% destructible battle arena. For those questioning whether Sumo Digital has worked on PlayStation 4 Pro, remember that they’re currently developing a massive open world AAA game in the from of Dead Island 2 and recently shipped Snake Pass which included PlayStation 4 Pro support. They also worked on an episode of Hitman.

It’s great to see so many developers openly discuss the differences between Xbox One X and PlayStation 4 Pro. Hopefully this will translate to more games getting Xbox One X support and looking much better than their PlayStation 4 Pro versions. We’ll just have to wait and see but so far the signs are definitive encouraging.

More about the topics: Crackdown 3, Dead Island 2, Hitman, PlayStation 4 PRo, Snake Pass, Xbox One X