Review: Spider-Man: Far From Home VR is not so spectacular
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Virtual Reality plus Spider-Man: a spectacular time or a motion sickness nightmare? Weirdly enough, Spider-Man: Far From Home VR is neither. Not only does this free PSVR/Steam VR experience fail to churn my guys in the way only web-slinging through the streets of New York could do, but it also fails to be engaging outside of its opening minutes.
Taking place between Homecoming and Far From Home, Tom Hollandsโs incarnation of the beloved comic book hero has returned in both looks and voice. The game opens within protagonist Peter Parkerโs bedroom: a C64 keyboard decorates his desk and a chunky CRT rests in the left-hand corner. While it doesnโt appear to be a correct recreation of Parkerโs previous MCU bedroom, it shows character that the last VR Spidey titleโthe shockingly short Homecoming demoโwas severely lacking.
Also unlike Homecoming, Far From Home VR does include some actual gameplay. For many Spidey fans, the rooftop training faรงade of Homecoming VR caused a serious case of superhero blue balls. There was an inkling of a game there, but it was over way too short and left many wondering what the point of it all was. This time around, there are things to do, despite their simplicity.
Thereโs a bizarrely brief story mode thatโs present here. Starting on top of the miniscule mapโs tallest building, youโll start your adventure by jumping off and getting right into web-swinging through the barren streets of New York. Just like the fantastic Enter the Spider-Verse taught us, Spidey aims with his wristsโa tap of the trigger will fire a web and pull you in the direction of your target.
Skill isnโt needed here: even with all of the assists turned off, swinging off buildings doesnโt require any finesse because youโre not really swinging. Itโs a simple case of point and shoot with your webs acting more like a grappling hook than the loose slingshots Spideyโs webs should act like. Once you learn how to web-swing properly you can ramp up speed and perform last-minute corrections, but it never feels as fluid or natural as it should.
Far From Home VR does include more than just its simple 15-minute story mode, but that is most certainly the gameโs focus. Unfortunately, as its focus, there still isnโt much enjoyment to be had here. After swinging around for a few minutes, a gigantic robotic foe appears, trailed by a few drones.
In order to take down the colossal foe, youโll have to point your web shooters at huge plates of rubble protecting the robotโs body. Youโre never explicitly told how to fight the enemyโthe only combat mechanic youโre taught is a method of trapping your opponentsโbut itโs a hilariously easy fight. All you do is aim your web shooters and fire rapidlyโthatโs it.
Upon completing the main campaign, you can swing around town in the new Spider-Man suit from the upcoming movie in free roam mode. While free roam does offer a couple of challengesโtime trials and combat challengesโitโs still incredibly basic.
Thereโs no hiding the fact that Spider-Man: Far From Home VR is an advertisement. It feels cheap and bareโa budget version of what a Spider-Man game could be. Just like with Homecoming VR, you can see more potential here than what developer CreateVR is letting on: youโre given the prospect of actually being Spider-Man but itโs only just a tease. Then again, itโs free, so go wild.
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