PlayStation 5 finally gets variable refresh rate support this week
2 min. read
Published on
Read our disclosure page to find out how can you help MSPoweruser sustain the editorial team Read more
Sony has announced that, at long last, their PlayStation 5 console finally gets variable refresh rate support this week for a handful of games.
Revealed as a feature coming to the next-gen console last month, the time is now almost finally upon us where Playstation 5 players can enjoy smoother gameplay thanks to variable refresh rate reducing visual artefacts and frame pacing issues through dynamically syncing the refresh rate of the display to the PS5 console’s graphical output.
When the variable refresh rate toggle is turned on via the PlayStation 5’s settings menu, Sony claims that “gameplay in many PS5 titles feels smoother as scenes render seamlessly, graphics look crisper, and input lag is reduced.”
As the variable refresh rate feature rolls out this week, PlayStation 5 players can look forward to enjoying this new feature in fifteen PS5 games, with more titles being fully optimized for the feature following its launch.
The current list of PlayStation 5 games that have variable refresh rate support is as follows:
- Astro’s Playroom
- Call of Duty: Vanguard
- Call of Duty: Black Ops Cold War
- Deathloop
- Destiny 2
- Devil May Cry 5 Special Edition
- DIRT 5
- Godfall
- Marvel’s Spider-Man Remastered
- Marvel’s Spider-Man: Miles Morales
- Ratchet & Clank: Rift Apart
- Resident Evil Village
- Tiny Tina’s Wonderlands
- Tom Clancy’s Rainbow Six Siege
- Tribes of Midgard
While this list of games might not be the most extensive, Sony notes in their PlayStation Blog post that “you can also choose to apply VRR to PS5 games that don’t support it,” as this may still improve video quality for some unsupported titles, however, it may also cause “unexpected visual effects”.
User forum
0 messages