New Forza Motorsport 8 features revealed by creative director
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Forza Motorsport 8 may not be launching on Xbox consoles until, presumably, the launch of Xbox Scarlett, but we now know a handful of new features we can expect to see in the new simulation racer.
Revealed through the latest Forza community stream, Turn 10 Studios’ creative director Chris Esaki has revealed numerous features that will be included in the in-developmement racer.
As the unreleased game goes through its first in-house “studio-wide playtest”, an important milestone for any game, the Forza team are currently testing some fundamental new features.
All of these new features appear to be included to craft a more intricate simulation experience than Forza has ever offered before. All of this can be viewed in the Forza Monthly livestream below at around 53 minutes in.
“We experienced our new tyre model, our new tyre pressure model. We have a new way that heat interacts with tyre pressur; we actually have dynamic track temperatures affecting this all,” Esaki revealed. “We have dynamic rubbering in on the track; we have a new atmospheric pressure system that accurately has pressure affecting things like air density, affecting aerodynamics and power, as well as the tyre pressure. We have an entire new suspension system with new suspension modelling.”
ALL of this is, as Esaki describes, simply the “moment-to-moment, rubber meets the road, experience” that Turn 10 studios is planning to offer players within Forza Motorsport 8, if that is what it’s going to be called.
Esaki does mention that there are “about 15 other things that are all just under the hood” that he didn’t mention, all fuelling (hah) the simulation experience. Impressive stuff.
Forza Motorsport 8 isn’t expected to release until the 2020 holiday period. After both the release of Forza 7 and Forza Horizon 4, both Turn 10 Studios and Playground Games are on a break.
For new Forza news, check out the surprising reveal of Forza Horizon 4’s new battle royale mode! Yep, a battle royale mode!
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