The recent addition of Halo: Reach to Microsoft’s historic Halo: The Master Chief Collection has caused the title to become a huge success for the company. 

Described as a monumental release for the franchise as a whole, the expansion of the classic Xbox franchise back onto Xbox One and PC has led to nothing but record numbers for their newest release.

“The long-awaited debut of Halo: The Master Chief Collection (MCC) on PC was worth the wait, thanks to the amazing Halo community as well as a host of all-new players experiencing the Halo universe for the very first time,” said Xbox General Manager Aaron Greenberg. “The release of Halo: Reach in MCC on both PC and Xbox One on December 3 led to a monumental launch for the Halo franchise, with record numbers.”

In just one week of release, the cheap release of Halo: Reach has done wonders for Microsoft, despite being a remaster of a years-old game.

On PC alone, The Master Chief Collection saw a humongous player count of three million players. This comes after the title quickly racked up over 100,000 players within hours of its release.

When players weren’t playing Halo: Reach this week, they sure were watching it. Alongside the three million players, Halo: Reach reached (hah) nearly three million hours of Halo streams during launch week, pushing MCC into the #1 most-watched position on Twitch during launch day.

The game shows no sign of stopping its almost overwhelming wave of re-popularity on both Xbox One and PC. This could be due to Xbox Game Pass, Microsoft’s budget friendly subscription service for gamers on Xbox One and the Windows Store. Whatever the case, Halo is back in the limelight just before the release of Halo Infinite next year.

In our review of the newest addition to the Halo collection we said, “Halo Reach Remastered is only slightly butchered in its move to the Halo collection.” For our full review, please check it out by following this link.

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