Hear how Microsoft's Xbox Adaptive Controller was created in this GDC talk

Reading time icon 1 min. read


Readers help support MSpoweruser. We may get a commission if you buy through our links. Tooltip Icon

Read our disclosure page to find out how can you help MSPoweruser sustain the editorial team Read more

Microsoft’s Xbox Adaptive Controller is designed primarily to meet the needs of gamers with limited mobility. It features large programmable buttons and connects to external switches, buttons, mounts, and joysticks to help make gaming more accessible. Button, thumbstick, and trigger inputs are controlled with assistive devices that are connected through 3.5mm jacks and USB ports.

Microsoft partnered with The AbleGamers Foundation, The Cerebral Palsy Foundation, SpecialEffect, Warfighter Engaged, and many community members to design this new controller.

In this 2019 GDC talk, Microsoft’s Bryce Johnson and Craig Hospital’s Erin Muston-Firsch share their experiences developing the Xbox Adaptive Controller and give you tips on how you can design better control schemes or input for people with limited mobility in your hardware or games.

You can order this new controller here for $99 from Microsoft Store and here from Gamestop.

Via WalkingCat

User forum

0 messages