Cities: Skylines on Xbox One is going to get PC content soon
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Update: Apart from the basic changes, Paradox Interactive confirmed that Cities: Skylines will be getting all of the add-ons available on PC. While it may take time, it’s going to happen.
Cities: Skylines is an amazing experience even on Xbox One but there were certain features missing—aside from the performance issues—that were quite troublesome. For example, one of the main complaints many users expressed was the fact that there was no way to speed up time. The ability has been a staple for city-building games since the dawn of time but was curiously absent in Cities: Skylines.
Well, we have good news for you! Today’s patch on Xbox One adds the ability to speed up time. At long last you don’t have to wait around for those pesky commercial building to go up. Aside from this important feature, the patch includes dozens of tweaks which enhance the title. The changelog is as follows:
Major Improvements
- Totally reworked the save and loading system, it will no longer overwrite your previous save if the save process is interrupted in any way.
- The save indicator will no longer disappear before the save has completed.
- Unfortunately previously corrupted saves cannot be rescued. They should be correctly detected and a warning message will appear.
- Made numerous optimisations allowing the ability to increase the simulation speed. If the simulation is struggling to keep up it will try to run as fast as it can.
- Fixed various memory leaks, and generally reduced the memory overhead of the game.
- Users should now be able to obtain all the achievements in game. If you load a save that still has the conditions met for unlocking the achievement you should be correctly awarded it.
- Fixed the bulldozer getting stuck open.
- Fixed a crash associated with the Guides.
Miscellaneous
- Fixed an issue causing the “Swap sticks” option to not be saved correctly.
- Game Area Info Panel’s close button is now localised correctly.
- District names will be updated when the locale changes.
- Budget panel will play the correct sound on opening.
- Removed a buzzing sound when the credits were allowed to play out.
- Partner Co-ordinator should now correctly appear as a role and not a person.
- Fixed a bug causing some tutorials not to appear.
- The “Left-Handed” control scheme should now work as indicated.
Interface
- Unique buildings should now get the “Already Built” icon if they have been built.
- Fixed an issue causing tutorial messages to appear when they should be behind the camera.
- You can now delete saved games from the Load Game panel.
- The tool-tip for the De-Zoning option should no-longer improperly refer to mouse controls.
- Fixed an issue that caused the Main Toolbar buttons to not be highlighted correctly when returning from a full screen window.
- The follow button on Citizen Vehicles will no longer disappear.
- “Line Options” now has a tool-tip.
- You can no longer put the game in an unresponsive state by closing a panel while it’s already closing.
- All UI buttons should correctly indicate whether they are being pressed or not.
- Fixed various typos in localisations.
- The follow button will now disappear when a selected object moves out of your owned areas.
- Added a warning when trying to load a game while already in one.
- Arrows should no longer appear on menu items that cannot be toggled by pressing left or right.
- Added a “Reset Configuration” button to the Controls panel.
- The options panel should now wrap correctly.
- The “Invert Y Axis” option will now reset correctly.
- The “Press A” screen will now be correctly localised based on system language.
- Tutorial messages should no longer appear over the UI.
- Fixed various alignment and sizing issues.
- Fixed text overruns in some locales.
We’ve been testing the latest update for a few hours now and it’s fantastic. Even the controls feel better. If you were holding off on buying Cities: Skylines because of these problems, you can get it now because the overwhelming majority of them have been fixed.
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