From the Templar-ridden world of the Assassin’s Creed series to the Hylian fields of Breath of the Wild, the introduction of towers that allow players to unlock more of a game’s map has been a form of frustration for many gamers. After years of games copying the mechanic, Assassin’s Creed creator Patrice Désilets has apologised for introducing the gameplay feature.
Speaking at EGLX, the father of video game towers has said that he felt responsible for the wealth of other games copying the repetitive mechanic.
“Breath of the Wild, wow! That was a game where you could do anything, once you finished the first half hour or so,” Désilets said. “Now, you’re going to just climb towers and unfog the rest of the map. Sorry…it’s my fault…” (Thanks, Destructoid.)
After over a decades as being known as “the Assassin’s Creed guy”, Désilets has been making a name for himself away from Ubisoft. With his newest game, Ancestors: The Humankind Odyssey , Patrice is still finding ways to innovate in game development.
In our review by the fantastic Aaron Potter, we thought it was a pretty good game.
“Ancestors: The Humankind Odyssey is a different kind of survival game, one that’s ambition sees it continually ride a fine line between being enthralling and infuriating,” Potter wrote in our review. “To refine 10 million years of human history into roughly 50 or so hours of playtime (providing your clan survives) is a staggering feat, for sure, but some mechanics are so abstract that it’ll leave certain players at a loss. Providing you have the patience for it, however, Ancestorscan be a rewarding trip throughout human evolution.”