343 architect claims Halo Infinite Slipspace Engine is "the most cutting edge engine on the planet"
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For those interested in behind-the-scenes game development, 343 is looking to impress. According to an engine architect at the Halo development studio, the Halo Infinite Slipspace Engine is “the most cutting edge AAA engine on the planet.”
The bold claim comes from 343 principal software engineer Daniele Giannetti who speaks nothing but praise about the upcoming shooter’s impressive technology. The claim comes from the engineer’s LinkedIn page where he lists a number of roles regarding his position. (Thanks, VGC.)
Since his promotion to engine architect in August of this year, Giannetti has been in charge of “complex engine changes to meet performance and memory budgets“. Before his time at 343, Giannetti worked on the Microsoft-owned Havok physics engine.
Halo Infinite is designed to be the next step in the Halo series, but also aims to bring back the feeling of Halo. The game is set to be a launch title for Xbox’s next-generation Project Scarlett alongside a release on PC, Xbox One and Xbox One X.
The Halo Infinite Slipspace Engine is designed purely for Infinite and its needs. The technology is not only aiming to bring back the classic Halo gameplay with the best quality visuals possible, but also “convey moving emotional performances with truly organic, believable fidelity” for a AAA cinematic look.
“The Halo engine is a very technical, engineering-focused engine. It’s super hard for creatives to work in,” 343 head Bonnie Ross told IGN. “It’s super hard for a lot of creatives to work in, at one time. We did a ton of work, on Halo 4, on the engine, to get it to look… I think it looked amazing for being on the last generation on the last year of the platform.”
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