Master Chief Collection fixes aiming alongside some important additions

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Halo: The Master Chief Collection

Halo: The Master Chief Collection was recently given a new lease of life, and it looks like the developers are taking full advantage of the opportunity to fix their game.

In the game’s newest update, the major focus has been shifted to the game’s aiming. The update’s “modern aiming” setting within the game’s control options is now turned on by default. Modern aiming helps to smooth out the older Halo games wonky aiming by making them more like Halo 4/Halo 2: Anniversary.

Of course, the legacy aiming mode can easily be returned to by switching it back in the options menu. As someone who has put a lot of time into the original game, it certainly takes a bit to get used to. However, it does feel great.

Alongside this improvement, Halo: Combat Evolved Anniversary has seen the addition of some new skulls for changing up the gameplay. They are as follows:

  • Anger – Enemies and allies fire their weapons faster and more frequently.
  • Bandana – Fixed a bug with this skull so now energy-based weapons have infinite ammo as well.
  • Catch – Enemies throw and drop more grenades.
  • Ghost – A.I. characters will not flinch from attacks, melee or otherwise.
  • Sputnik – the Mass of objects is decreased, making them more easily displaced
  • That’s Just Wrong – Strengthens the hearing of both allies and enemies. They will now notice the slightest sound of reloading or drawing a weapon, footsteps, etc. A.I. also have increased accuracy.
  • Thunderstorm – Field Promotions to the ranks of all A.I. characters so they are more difficult to fight, smarter, and more dangerous.
  • Tough Luck – Enemies always go berserk, always dive out of the way, and never flee.

There are important bug fixed, too!

BUG FIXES

Here are the key bug fixes included in the January update:

Global

  • Cleansed the Flood infection from the main menu
  • Added error handling to prevent users from joining each other from different versions of the game
  • Fixed an issue where players could not enter gameplay using custom map or game variants in offline LAN
  • Fixed an issue where menu music volume slider changes were not respected while in a squad
  • Fixed some navigation inconsistencies in the main menu
  • Fixed an issue where the descriptions for some campaign killstreak medals were inaccurate in the medal chest

Halo: CE

  • Fixed an issue that resulted in inconsistent hit detection against players with poor connections
  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 2

  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 3

  • Fixed an issue where the Shade Turret was not appropriately displayed as the tool of destruction in the post-game carnage report

ODST

  • Improved messaging around which playlists support co-op play

Forge & Films

  • Fixed an issue where incorrect file sizes were being displayed for films
  • Fixed an issue where the character limit for map variant names was displayed inaccurately in Halo 3
  • Fixed an issue where players were forced to re-enter a map variant name after inputting an invalid description

Halo: The Master Chief Collection is far from finished, but it is shaping up to be the game that everyone hoped it would be back when it was released.

The game is available now on Xbox Game Pass. The subscription service is available for £7.99 or $9.99 a month.

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