In Windows Phone 8, 1280x720 is actually better than 1280x768
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Notice something in the two screenshots above – on the left 768×1280, on the right 720×1280? That’s right, the 720p screenshot actually shows more content – ten instead of nine apps – despite having a lower resolution. Even though a non-final Windows Phone 8 SDK leaked a while back, this fact seems to have been consistently overlooked, so we reinstalled the leaked SDK to shed some more light on the differences between these two new resolutions.
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Basically, the two new HD resolutions Microsoft introduced with Windows Phone 8 operate at different dpi scales. Since 768×1280 has the same 9:15 aspect ratio as 480×800, it also shows the exact same amount of content, only with more pixels – 160%, to be exact. Everything is sharper.
Now, it would be easy to assume – too easy, in fact – that the lower 720×1280 resolution behaves identically, except that it shows less horizontally as it has 48 less columns of pixels. Nokia also rather strongly implied this with their “PureMotion HD+” branding for the Lumia 920’s display, the only Windows Phone with 768×1280.
However, there’s one problem with this approach: it would break compatibility with existing WP7 apps designed for 480×800, as there simply wouldn’t be enough horizontal space once you scaled them up to 160%.
So, Microsoft had to add a third dpi scale for 720×1280: 150%. If you do the math, you’ll notice that 150% of 480×800 is 720×1200 – this resolution will be used to display the exact same amount of content as in 480×800 and 768×1280, while the remaining 80 rows of pixels become additional vertical (in portrait) or horizontal (in landscape) space.
This creates the counterintuitive – and frankly ridiculous – situation that the nominally lower 720×1280 resolution actually shows more content and will thus be more useful in most cases than the higher 768×1280 resolution. Sure, the latter does allow for slightly sharper graphics, but it’ll probably be impossible to tell the difference between 150% and 160% anyway.
We can’t help but wonder why Microsoft decided to add two instead of just one new resolution in Windows Phone 8. It could be because of OEM demands: maybe Nokia insisted on a way to differentiate their Lumia devices from the rest so it could apply the (actually misleading) “HD+” moniker, maybe HTC and Samsung wanted to reuse as many components from their Android flagships – the One X and Galaxy S III, both of which have 720p screens – as possible. In any way, it creates an unnecessary inconsistency for developers and consumers alike.
Keeping in mind the subtle difference between 768×1280 and 720×1280, would you now consider an HTC 8X or Samsung ATIV S for their additional screen space, or does the Lumia 920 still have enough selling points? Let us know in the comments.
Two more comparison screenshots after the break.
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