Gears 5 is about dramatic change and will see "a bunch of change", says Rod Ferguson
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Gears of War 4 is a fantastic third-person shooter with multiplayer that’s been supported for years. It’s great, if not a little not a little derivative, but it would appear that was the goal all along.
The Coalition’s head Rod Ferguson spoke during an XO18 panel about the upcoming Gears of War 5. According to Ferguson, Gears of War 4 was supposed to be derivative; Gears 4 was supposed to prove that The Coalition they’re capable of handling such a beloved series.
“One of the things [with Gears 4 was], we were a new studio bringing Gears of War back, and we really feel that we had to prove ourselves – that we could make an authentic Gears of War experience, Ferguson said at the Gears-themed panel. “We didn’t want to go crazy, because then they’d be like ‘these guys don’t know what they’re doing. What’s going on, what happened to our franchise? This isn’t the Gears of War I wanted.’”
“What we wanted to do for four was just re-establish the franchise and establish The Coalition as a legitimate studio – and we accomplished that goal. So now, Gears 5 is about bringing The Coalition’s personality to the game. Now, we’re gonna see a bunch of innovation, a bunch of change and a bunch of things that are really exciting – that are really different but still feel very Gears of War.”
Ferguson continued to talk about how The Coalition are aiming to revitalize the feeling of Gears of War in the upcoming fifth entry.
Speaking about the format of levels, Ferguson said, “Part of Gears 5 is dramatic contrast; going from very small cramped spaces to very open spaces. Going from this desert to a frozen tundra; we wanted you to have throughout your experience constant contrast and dramatic change.”
Well, I’m pretty much sold. With the narrative departure from the Fenix family to Cait, the wider-open spaces and everything else The Coalition are promising – Gears 5 looks like a real revitalization to the long-running franchise.
Source: Comicbook
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