Game Review - Mush
2 min. read
Published on
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You aimlessly collect orbs without any risk of dying or losing.
Overall Score: 3/5
With gameplay that really isn’t even gameplay and weak lasting value, I can’t recommend this title.
Gameplay: 2/5
There are a number of different elements that make games fun. Here are a few: challenging, exciting, skillful, frustrating, logic, and risk of losing. Mush has none of those. You aimlessly move about the world at a slow pace collecting orbs. It takes zero skill. The most logic you have to use is placing a ball over a switch to hold the switch down… you can’t die, even though your character can get electrocuted and your phone vibrates and he yelps. And not to mention the controls… the first time you play, you think “I draw a smiley to make him float, that’s neat!”… then 200 smiley’s later, you think “I draw a smiley to make him float, and it gets OLD”. Simply using on-screen buttons would be so much better than these silly touch gimmicks.
Presentation: 4/5
Mush looks quite similar to Loco Roco (a PSP title), so the visual design doesn’t get any special credit for being unique, but they do look great! The soundtrack, however, becomes annoying. The game only has FOUR (good) songs. These songs are only about 3 or so minutes long and constantly repeat as you play the levels. Nevertheless, the songs are actually good songs.
Lasting Value: 2/5
This game only lasts about an hour and a half. It only has 12 levels total. It really needs more levels. You could go try to collect all the orbs in each level, but the pace of the game is so slow and it’s simply so unexciting that I wouldn’t find that worth it at all. An average game would last at least 2 hours, and a good (4/5) game would be 3 hours or have replayability/other game modes.
Title: Mush
Price: $2.99
Publisher: Microsoft Studios
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