One of the things we love aboud software is that it can improve over time.
Frequent updates are very important and every developer should have that in mind. Always.
Outlander is a simple 2D platformer game inspired mainly by Minecraft and to a smaller extend by Terraria (Although it is 2D it has more in common with Minecraft).
We are all huge Minecraft fans and taking inspiration from such perfect game is no shame (That said Outlander brings quite a few unique ideas to the table).
So what is wrong with Minecraft and why should anyone bother with an indie copycat coded somewhere in north Greece? Three easy reasons:
1. Price. Outlander costs 1 dollar and -unlike Minecraft- you buy it once and it runs on PC and Mobile (and soon Xbox One).
2. 2D. Yes 2D can be an advantage! Especially on touch screens. Even hardcore Minecraft fans cannot stand playing it on mobile because 3D first-person view doesn’t work well with touch controls. Outlander was built with touch in mind (keyboard support was added much later). Minecraft followed the reverse development route.
3. Guaranteed super-frequent updates. Can’t stretch it enough but for us The power of updates is a religion. As per the title of this post we’ve pushed to date 834 (!) updates to the Windows Store. We wouldn’t be surprised if Microsoft has allocated an employee specifically for the game. Kidding of course but the frequency of updates is phenomenal and a testament to how much we care about our product.
You can find Outlander here: