[Update] Bungie says PlayStation 4 Pro isn’t powerful enough to run Destiny 2 at 60 FPS
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Update: Since Bungie announced that Destiny 2 would run at 30 FPS on PlayStation 4 Pro and that the console wasn’t powerful enough to handle 60 FPS, many gamers have turned to Microsoft to ask them what their policy on parity was. Turns out, Microsoft doesn’t have one. Developers are free to even make their multiplayer games 60 FPS on Project Scorpio if they want. According to Sony’s PlayStation 4 Pro documents, the company requires frame rate parity between PlayStation 4 and PlayStation 4 Pro when it comes to multiplayer games. So if a multiplayer PlayStation 4 game is 30 FPS, it has to be 30 FPS on PlayStation 4 Pro.
Developers are free to choose how they use the power of Project Scorpio for games. We have no requirements limiting framerate or fidelity.
— Mike Ybarra (@Qwik) May 19, 2017
So, if Bungie is able to get the game running at 60 FPS on Project Scorpio, they’re free to launch it like that. The console is meant to be the ultimate tool for developers to showcase the best versions of their titles according to Phil Spencer. From what we understand, given the customized CPU in Project Scorpio, Destiny 2 should be able to run at 1080p 60 FPS on the console because it can run at 60 FPS on less powerful gaming machines. Here’s hoping Bungie does the right thing and focuses on 60 FPS on Project Scorpio instead of caving into Sony’s influence for parity with PlayStation 4 Pro. The Xbox One won’t hold Project Scorpio back, only marketing deals and the PlayStation 4 Pro will.
No, there isn't. This is up to the developer to choose, for their games, what they want to do. https://t.co/bFW7gcni7d
— Mike Ybarra (@Qwik) May 19, 2017
Here’s another one for the history books. Sony touted the PlayStation 4 Pro as a direct competitor to PCs but it looks like even its most valued partners don’t think so. In an interview with IGN, Bungie said that the reason Destiny 2 runs at 30 FPS on PlayStation 4 Pro is because it’s simply not powerful enough to run it at 60 FPS. While the GPU is stellar, the CPU bottleneck makes it impossible to get the game up to 60 FPS. This is unfortunate because this may be the reason why the title runs at 30 FPS on all consoles.
While this is pure speculation, Project Scorpio utilizes a highly modified CPU so the device may be able to run Destiny 2 at 60 FPS, but due to Sony’s platform’s limitations, we’ll never know. It seems like a decision was made early on to keep the console versions at 30 FPS due to the PlayStation 4 Pro. This is truly disappointing and will be upsetting to many console gamers.
Here’s hoping Phil Spencer intervenes and offers Bungie support to make Destiny 2 on Project Scorpio the best version of the game. This is a unique opportunity for Microsoft to not only land a significant blow to the competition, but also promote Project Scorpio as the ultimate gaming console by offering either frame rate or visual enhancements which go beyond the PlayStation 4 Pro’s bump in resolution.
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