You Can Now Create A Fully Animated 3D Game Character Of Yourself Using Microsoft Kinect

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Have you ever thought of playing your favorite game with a character that looks like you?  Wouldn’t it be great if you could create a fully animated 3D game character that was a recognizable version of yourself? Microsoft’s Kinect for Windows v2 sensor and Fuse from Mixamo is now making it possible. With no prior knowledge of 3D modelling, you can create a fully animated version of you, ready to insert into selected games and game engines.

How does it work?

The magic begins with the Kinect for Windows v2 sensor. You simply pose in front of the Kinect for Windows v2 sensor while its 1080p high-resolution camera captures six images of you: four of your body in static poses, and two of your face. With its enhanced depth sensing—up to three times greater than the original Kinect for Windows sensor—and its improved facial and body tracking, the v2 sensor captures your body in incredible, 3D detail. It tracks 25 joint positions and, with a mesh of 2,000 points, a wealth of facial detail.

Once you have captured your image with the Kinect sensor, you simply upload it to Body Snap or a similar scanning software program, which will render it as a 3D model. This model is ready for download into an .obj file format designed for Fuse import requirements, which takes place in Body Hub, which, like Body Snap, is a product of Body Labs.

You can read more at Kinect for Windows blog.  The Kinect for Windows v2 sensor costs just US$199 in the Microsoft Store, and Body Snap from Body Labs is free to download. Fuse can be purchased through Steam for $99, and includes two free auto-rigs per week.

You can order the sensor from the below link,

More about the topics: 3d, Animation, games, kinect, microsoft, Rendering, windows