Smartglass stole the show at E3, mainly because of its use of existing hardware, making it a game changer which for once will not require a new financial outlay.
On the other hand having Smartglass on your phone is pretty useless if the games on your Xbox does not support it.
Thankfully Microsoft announced that it will be getting fully behind the new technology , and that support will be integrated into every single first-party release once the new app is released this fall.
â€œIt just makes so much sense for a developer who wants to supply, maybe not time-critical information, like â€˜that enemy is getting ready to shoot you,â€™ but information that augments whatâ€™s happening on screen,â€ said Phil Spencer, corporate VP of Microsoft Studios.
â€œYouâ€™re even going to see situations like with Ascend, where thereâ€™s actually gameplay that happens on the phone, even when youâ€™re away from your television and that interacts back with the online game thatâ€™s happening,â€ he said.
â€œSo I think youâ€™ll see information sharing, context sharing while youâ€™re in the room, with video and with games, as well as gameplay happening in more distributed environments.
The key to the usefulness of the technology is touch and forget, said Spencer.
â€œYou donâ€™t have to log in and out of each app â€“ you know, â€˜Iâ€™m gonna start the Mass Effect app, and now Iâ€™m gonna start the Game of Thrones app.â€™ So you have this surface, this smart surface that sits on any device that you already own thatâ€™s always in sync with whatâ€™s happening on the television, and it knows where to go and grab the right content to display at the right time, to make sure that if youâ€™re playing Halo, then the Halo surface is available on SmartGlass.â€
The app is expected to hit the market by fall this year.