Microsoft to improve framerate for UWP games later this year

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Recently, Microsoft and its partners launched several new games for PCs in the Windows Store, this includes Tomb Raider, Gears of War, and some others. Following the recent launches, Microsoft received a tonne of feedback from PC gamers who use services like Steam, as well as Xbox users. Most notably, a lot of gamers complained about the Universal Windows Platform games having locked v-sync, and lack of support of Gsync and Freesync. Now, at the Game Developer Conference, Microsoft’s Jason Ronald, the Xbox product manager apparently stated that the company will be shipping a fix for these issues “later this year.” Here’s his statement:

“Some of the early feedback we’ve gotten from the first wave of UWP-enabled games is that people don’t like that v-sync is locked to the refresh rate of the monitor or that there’s a lack of support for Gsync and Freesync. We’ve taken that feedback, and we’re actively working on fixes that we’re testing with some of our first-party studios. We’ll be shipping these later this year.”

It isn’t yet clear if Microsoft will be shipping a fix for these issues with the Redstone update, which is expected to get released sometime in July of this year. However, if Microsoft could possibly release a general update via Windows Update to address the issues, too.

What do you think of gaming in the Universal Windows Platform? Discuss in the comment section below.

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