MonoGame Project No Longer Requires XNA Framework
MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. It’s always been dependent on XNA, which has been dead for a few years now, making it a little complicated to use. Microsoft discontinued XNA fram...
Microsoft Is Renewing The Focus On Gaming And Game Development Technologies, To Release Cross Platform Gaming ...
Just few days back, we reported that Microsoft is going to talk about its next gen DirectX platform at GDC next month. You can read about it here. A recent Microsoft career listing is revealing some more information on Microsoft...
Microsoft Confirms End Of XNA/DirectX Development
We all know that Microsoft is no longer actively developing XNA game development framework. Support for XNA in Windows Phone 7 platform was the last significant announcement and XNA support was removed in Windows Phone 8 pl...
Cloud Blaster platformer for Windows Phone now Available
by Logan Nowak
Cloud Blaster has been released to the marketplace! Join Bella and Braid, two huskies on a mission to save the sky. The forces of darkness have come into our world, and they are the only ones who can stop it. Jump and blast your w...
Game Developers: Port Your XNA Windows Phone Games To Windows 8 Using MonoGame
The only way to build games on Windows 8 and publish it on Windows Store is to use HTML5/JS, XAML/C#, XAML/VB or C++ and DirectX. But if you already have a XNA game codebase, you need not rewrite your whole codebase. Windows Phone...
Rocky Racer – Race your way through craters and lava!
Gameplay Rocky Racer is a combination of a racer and shooter game. You navigate your space vessel between craters and lava streams. By tilting your phone you should be able to avoid all upcoming obstacles. But there is more ! Pass...
Mango XNA screen refresh rate can now go up to 60 Hz
Likely in anticipation of more powerful hardware coming, Microsoft has lifted the restrictions on XNA code which prevented games from displaying at more than 30 FPS. The relevant API update reads: API Windows Phone OS 7.0 behaviou...
Audio System and Drag-and-Drop Assets added to SunBurn XNA Game Engine
The latest version of the SunBurn Game Engine is nearly out of the early adopter phase, and development is going very well. This week, two more engine features were added: Audio System Player, environmental, ui, and other sounds (...