Rise of the Tomb Raider updated with DX12 multi-GPU support
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“Rise of the Tomb Raider” has received it’s seventh update for Steam and Windows users with support for multi-GPU support to the game’s DirectX 12 renderer, while giving some attention to 3D setup and multi-monitor setups. With this, the Windows Store version of the game gets vertical-sync toggle. The game got a patch in March to add a DirectX 12 backend to the game, however, the DirectX 11 codepath gave alot better performance, even on the AMD GPUs. This update is expected to resolve that issue hopefully. The release notes call for support on both AMD and Nvidia GPUs. However though AMD cards from GCN 1.1 and later are supported, Nvidia users will need a rather newly released Pascal GPU. Read the game description below.
After uncovering an ancient mystery, Lara must explore the most treacherous and remote regions of Siberia to find the secret of immortality before a ruthless organization known as Trinity. Lara must use her wits and survival skills, form new alliances, and ultimately embrace her destiny as the Tomb Raider. Experience high-octane action moments, conquer beautifully hostile environments, engage in brutal guerilla combat, and explore awe-inspiring deadly tombs in the evolution of survival action. In “Rise of the Tomb Raider,” Lara becomes more than a survivor as she embarks on her first Tomb Raiding expedition.
Grab the game below: [appbox windowsstore 9nblggh6crsz]
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