Far Cry 5 will feature a robust map editor, post-launch content brings players to Vietnam and Mars

With three weeks left until Far Cry 5 launches worldwide, Ubisoft has provided further details as to what’s included in its Season Pass. In addition it was also revealed that Far Cry 5 will have a much more robust map editor called Far Cry Arcade, allowing players’ creativity to flourish.

A new trailer for the game’s Season Pass gave players a better look at Far Cry 5’s post-launch content plans. Ubisoft notes that its Season Pass will grant players access to three major expansions: Hours of Darkness, Lost on Mars, and Dead Living Zombies.

“In the first, Hours of Darkness, you’ll be thrown into war-ravaged Vietnam and have to fight your way through enemy forces, rescue POWs, and try to evac amidst the chaos. The second, Lost on Mars, will see you traveling to the red planet to wield futuristic weaponry in a jetpack-fueled fight against insidious aliens. Last but not least, Dead Living Zombies places you and a co-op teammate at the whim of a B-movie director, who cooks up seven different scenarios that pit you against hordes of undead horrors.”

And of course, as previously announced, Season Pass owners will get early access to Far Cry 3: Classic Edition four weeks before it becomes available as a standalone purchase.

As for the rest of Far Cry 5’s post-launch content, it includes the introduction of Far Cry Arcade and limited-run challenges in the form of Far Cry 5 Live Events.

As the developer states in its announcement, Far Cry Arcade is the next iteration of the series’ map editor, making it “bigger, more versatile, and more packed with content than it’s been at any point in the series’ past.” Far Cry Arcade will be the first map editor in the franchise to enable players to create their own solo, co-op, and PvP levels. Using the game’s own assets, players can customize and create unique maps that are integrated directly into Hope County and tied to your character’s progression.

“We’ve really pushed hard this time to make it a much more integral part of the Far Cry experience, and to really give it its own identity,” says Clark Davies, lead game designer on Far Cry Arcade. “We’re going to make sure it’s more visible than ever. Not just in our menus, but in the campaign itself. We’re going to put arcade booths all around our campaign world in places where it makes sense. And then on top of that, there will be posters all over the game world, which will be simple portals to quick-launch you into our best featured maps.”

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