Game Review: Pocket God

Pocket God is a popular mobile game, but does it deserve its fame? Find out in the review (and in the Video Review)

Overall Score: 3/5PocketGod

Pocket God tries to be creative and unique, but falls flat when you realize that every little combination/creation is clearly premade.

Gameplay: 2/5

You play as a god for these little island people, and you can do just about whatever you want… change the weather, throw people, add a shark, cook a fish… but all of this becomes really uninteresting once you notice that there’s only one way of doing everything, the way that it was programmed. You can’t actually create anything genuinely unique, you can only do what the developers programmed. Sure you might feel like a god when you’re smiting little humans with your lightning, but that magic wears off when you have to obey the help instructions in order to create cool combinations. The controls are good at least.

Visuals: 5/5

The game looks great, from the cute tribe people to the lightning and fire. The sounds are also pretty good; each character’s action has a playful sound to it. You can even tap your finger on the screen with the beat of the music and your minions will start dancing.

Lasting Value: 2/5

I honestly don’t see this game being entertaining. There is a select audience that does find it enjoyable though, since its popularity must come from somewhere, but I find the game way too simplistic and uninteresting to play often. There are some cool mini games built into Pocket God that helps the replayability, like a simple fall down style game, or trying to kill a T-Rex. However, it probably won’t keep you interested that long.


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Title: Pocket God
Price: $2.99
Publisher: ngmoco:)

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