EvoFx Studio has posted this brief preview of his Zombie game for Windows Phone 7, using his EvoFx game Engine, which has a particular emphasis on lighting, using a deferred lighting system with ray tracing.
Fast forward to the 6:00 min mark for some great screenshots of the game.
On the xbox 360 the EvoFx Games Engine features:
First the Content Processors.
- Non Textured objects – transparent and Non transparent Objects
- Textured objects – transparent and Non transparent Objects
- Bump mapped objects – transparent and Non transparent Objects
- Parallax mapped objects – transparent and Non transparent Objects
- Relief mapped objects – transparent and Non transparent Objects
- Vegetation Tree – include advance physics to simulate wind effect
- Vegetation Bush – include advance physics to simulate wind effect
- Vegetation Grass – include advance physics to simulate wind effect
- Vegetation Fern – include advance physics to simulate wind effect
- Vegetation Plant – include advance physics to simulate wind effect
- Animations – transparent , Textured , bump , Parallax mesh of fbx fileformat
- Sky – include advance Day and night system to simulate any time
- Cloud – transparent volumetric Parallax mapped system
- Water – transparent volumetric Parallax mapped – water physics for true water animations , 1024×1024 height map
- Terrain – terrain geo mip mapping by 4 levels – 1024×1024 height map , 3 blend maps per.sector
- volumetric fog – Distance based bounding box fog
- Particle – Parallax or bump , explosions , missile trail , fire
- water Collision
- Vertex collision detections
- Effect – Microsoft XNA HLSL shader processor
- Texture – Microsoft XNA processor
- Audio – Microsoft XNA xact 3D audio system
The Engine. Main Core
- 128bit rendertarget on xp,vista and xbox360 64bit render target in full HDR
- the engine runs 85% on the shader pipeline
Light
- the sky render is atmospheric scattering based on raylight and mie
- the main lightning system based on ray trace of light beams and
- subsurface scattering of 3d objects and light penetration of 3d objects
- adapt sunlight for all 3d objects in the scene from the sky
Shadows
- Depthbuffer pixelated shadows with softone for pixel perfect shadows
The results of porting the software to Windows Phone 7 is clearly spectacular, and suggests that lack of access to native code may not be so limiting after all.
Read more about the EvoFx engine at EvoStudio.net here.
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