Along with the details about the Xbox Series X console, Microsoft today revealed all the details about the next generation Xbox Controller that will be shipped along with the Xbox Series X. Even though the next gen Xbox Series X Controller looks almost identical to the current gen model, Xbox team has made several improvements including a brand-new D-pad, reduced latency, share button and more to improve the overall controller experience. You can learn more about the improvements below.
Improved accessibility & comfort:
The new a wider range of hand sizes, especially smaller hands. By accommodating hands similar to those of an average 8-year-old, we found we could improve accessibility and comfort for hundreds of millions more people without negatively affecting the experience for those with larger hands. We did that by rounding the bumpers, slightly reducing and rounding parts around the triggers, and carefully sculpting the grips.
The new D-pad is about boosting performance and accessibility for all the ways people play. (And it’s one of my favorite parts of the new design.) When looking at the wide range of game genres and personal playstyles today, the D-pad is used in a lot of different ways. That’s why our Elite controllers have swappable D-pads. For some games, having crisp cardinal directions (up, down, left, right) with well-defined edges is what gamers need, and the cross is great for that. Some gamers need to hit accurate diagonals or perform sweep actions, which is where the facetted dish is designed to excel. And, of course, based on personal playstyles, some people just prefer one over the other.
Building on what we learned from Elite and watching how people use the D-pad, we designed a hybrid to deliver the best of both. It feels great. The slightly deeper dish gives your thumb a nice little “home” to sit in. The angles are finely tuned to give you a good amount of leverage with minimal movement. Gamers will notice a performance boost right out of the box.
Textured grip on triggers:
We added a tactile dot pattern on the triggers and bumpers, which provides grip to improve feel and performance during gameplay. That’s something we’ve had on special edition controllers and fans love it. Now it’s the new standard. A similar, yet more subtle pattern is on the grips. The D-pad, bumpers, and triggers now have a matte finish to maintain a smooth consistent feel, whether your hands are wet or dry.
Gaming is an important way people connect with each other. It’s often how friends hang out and stay in touch. Capturing and sharing epic or meme-worthy moments are part of that experience and should be as quick and unobtrusive as possible. Adding a Share button is the best way to make capturing and sharing instantaneous. It’s easy to just grab a screenshot or record a video without needing on-screen menus. Then you can easily access and share content with your favorite social platforms or directly with friends.
Better cross-device connectivity Xbox console, PC, iOS, Android support, USB-C and BTLE for easy pairing:
First, we’re supporting cross-compatibility between Xbox Series X and Xbox One consoles and controllers. They all work together with the same great Xbox Wireless Radio. Gamers can also play on more devices including PC, Android, and iOS. We’re implementing Bluetooth Low Energy (BTLE) so that pairing to these devices is much easier. The new controller also remembers multiple devices so switching between them is more seamless. And a USB-C port allows gamers to play and charge with a modern cable that’s more readily available.
Dynamic Latency Input:
Another area in which gamers are always looking for connectivity improvements is reducing latency. We’re introducing a system-wide set of improvements we call Dynamic Latency Input (DLI), which includes specific technology in the console and the HDMI connection to your TV. And it all starts with the controller. Essentially, information is sent more frequently from the controller and matched with exact frames of your game on-screen. The result: we shave off precious milliseconds at every step of gameplay, and actions are even more instantaneous.