Microsoft’s conference at E3 this year saw the official unveiling of the Xbox One X, previously Project Scorpio, which surpasses its predecessors by leaps and bounds, paving the way for true 4K gaming, HDR, and much much more. The console itself comes in at a pricey $499, but that’s alright, as the console is not for everyone, but rather hardcore gamers who want the most out of graphics and gameplay. It’s this reason that has led Futuresource Consulting to believe that Xbox One game sales will hit 70 million this year, that’s a growth of 13%. The break away from the more traditional 6-8 year console cycle will result in more engagement of Xbox One users, and an increase in game sales.
However Sony is only expected to increase sales by up to 3%, as the “Sony PlayStation 4 Pro is a more typical mid-cycle console upgrade,”, according to FutureSource analyst Tristan Veale. That and the decision to omit an UHD Blu-ray player from its newest console were holding the company from greater numbers, though it continues to outsell the Xbox One.
The global video games software market is predicted to reach $100 billion this year, up $9 billion form last year. This is expected due to the launches of newer consoles like the Xbox One X and PlayStation 4 Pro, the latter of which is expected to account for 20% of all PlayStation 4 sales, while the former just 10% of all Xbox One sales in 2017 (remember it launches Q4 2017), or just 500,000 units. However, Xbox boss Phil Spencer told trade magazine MVC that the company expected to sell more Xbox One S units over the coming year than Xbox One X units.
“The PC market has mastered upgrading hardware yet retaining backwards compatibility and Microsoft seem intent on the same with this console launch,” Veale added. “Newer, higher powered consoles may continue to be launched in the future, with games taking advantage of performance improvements and allowing users to create a significant library of games.”
Xbox One X is due to hit retailers on November 07, 2017 for $499.