In September, Microsoft confirmed that they are acquiring Mojang, the developer of popular cross-platform game franchise Minecraft. Microsoft is paying $2.5 billion for Minecraft. Mojang will join other Microsoft Studios in enabling “Minecraft” players to benefit from richer and faster worlds, more powerful development tools, and more opportunities to connect across the “Minecraft” community. Speaking about the acquisition to IGN, he said that Microsoft must “meet the needs” of the existing Minecraft community before potentially expanding the franchise.
“I don’t know if Minecraft 2, if that’s the thing that makes the most sense. The community around Minecraft is as strong as any community out there. We need to meet the needs and the desires of what the community has before we get permission to go off and do something else,” he said. “It doesn’t mean that everything we’re going to do is going to map to 100 percent of their acceptance, because I don’t know if there is any topic where 100 percent of people agree. But we look at Job 1 is to go out and meet the needs of the Minecraft community first, and then we can think about ways that we can actually help grow it. That’s our sole focus.”
He also said that Microsoft is looking to unify Minecraft experience across devices using Xbox Live. In Minecraft today, “If I’m on PC I get access to the mod servers; if I’m on console or the mobile editions, I don’t. We’re looking at how do we bring that whole system together a little more. Because there are other games out there that let me move from screen to screen fairly seamlessly.”
Read more at Gamespot.