In what could possibly be another nail in the coffin of Windows Marketplace for Mobile, 1800pocketpc have discovered some possibly faked images.
The screenshot on the left is from the developer, whilst the one on the right is from a review of the application (Speed City, by OmniG).
There is a clear difference in the quality of the two renders, with the one on the left seeming much crisper than the one on the right, which some are taking to mean the images are faked.
Iâ€™m not so sure about that though. There is a massive difference between the hardware in a lot of devices, and it could just be that the hardware in the developers device is better at rendering than the reviewers device. The lack of antialiasing is apparent in desktop games when run on different hardware, and I see no reason why it wouldnâ€™t apply to mobile devices using 3D libraries as well.
Has anyone used this on a different device and gotten images more like those on the left? Let us know below!
Thanks to Saijo at 1800pocketpc.com for alerting us to this.