Unity 5.2 brings support for Windows 10 and Universal Windows Platform


Unity today release Unity 5.2 with a couple of new additions. With Unity 5.2, the company is adding support for  Windows 10 and the Universal Windows Platform, allowing developers to build games for Windows Mobile, Windows 10, as well as the Xbox One. Alongside support for UWP and Windows 10, Unity is also adding Visual Studio integration with the latest update:

Turn Visual Studio into a powerful Unity development environment. Write code more productively by leveraging all the productivity features that Visual Studio has to offer, such as IntelliSense, refactoring, and code browsing capabilities. With the free Visual Studio Tools for Unity extension, you can easily navigate, create and edit Unity scripts inside Visual Studio. It also brings the premium Visual Studio debugging experience to the Unity game engine. Identify issues quickly by debugging your Unity games in Visual Studio. Plus you can set breakpoints and evaluate variables and complex expressions.

In addition, use Visual Studio Online to collaborate with your team, use tools such as the Kanban board for agile workflows, get unlimited Git private repositories, and set up continuous integration for your Unity games – all in the cloud. Finally, build more engaging features for your games and deploy them to the cloud using Microsoft Azure.

If you want to know more about Unity 5.2, head over to the official announcement page. If you’re a developer, will you be making games for the Universal Windows Platform with Unity 5.2? Discuss in the comment section below.

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