Update: Amy Hennig has clarified her comments regarding the status of her Star Wars project. While EA Vancouver is still working on an open-world iteration in the famous franchise, the story that was to be told in Visceral’s game has been put on ice.
To clarify, I left EA six months ago, shortly after the closure of Visceral (along with most of the team). The story we were crafting has essentially been shelved, but EA Vancouver’s Star Wars game is still very much alive, and I wish my colleagues there nothing but the best. https://t.co/fjQkUQat7F
— Amy Hennig (@amy_hennig) June 29, 2018
Original: Pour one out for Visceral’s former Star Wars game. When EA shut down Visceral in October last year and shifted production of Amy Hennig’s Star Wars project to EA Vancouver, there was a glimmer of hope for the anticipated game, but that’s now been snuffed out.
Speaking with Eurogamer at the Gamelab conference in Barcelona today, Hennig officially commented on her departure from EA and the status of the Star Wars game she was directing.
“I’m not, I have not worked at EA since January, technically, legally,” she said in response to a question asking whether or not she was still creative director on the project. “Yes. This is the problem, it was hard enough for them, but people were immediately asking them ‘is Amy working with you?’ and the answer was ‘well, we’re in negotiations…’ like, hmm. It was, sort of the soft pedal answer.
“I haven’t been in, but look – I get along with all those people, I consider even the guys on the exec team friends. But it made it awkward because it was like, ‘I never got the chance to announce that I’m not at EA so I need to just pull off that band-aid at some point – but also had nothing to announce. It makes it sound like I just went home! But I’m doing all this stuff, working on all kinds of things.
“I’m working independently and staying independent,” Hennig continued. “I just started my own small little independent studio and am consulting with some people. I’m hoping to bring some people on board, I would love to have a little company of about six to eight people, 15 at the most, and do some more projects, do some VR stuff – I’m consulting with some VR companies and doing a ton of research because I haven’t played a lot to immerse myself in it.
“So yeah, I’m not doing anything Star Wars. And, who knows what the future may hold, but that project is on the shelf now.
“The Vancouver studio is working on something pretty different. It’s really not… Y’know, once you go more open world it’s such a different game to the one we were making. Everybody loved what we were doing and I’d love to see us resurrect that somehow, but it’s complicated.”
It’s unfortunate that Hennig’s game came to fruition, but we wish her luck on her upcoming independent projects.
Now let’s hope that Respawn can deliver on its own Star Wars game without any unforeseen roadblocks. Titled at E3, Star Wars Jedi: Fallen Order takes place between Episodes 3 and 4 and follows the dark years as Jedi were being hunted down after Order 66. It is set to release holiday 2019.