Star Trek Online is coming to both the Xbox One and the PlayStation 4. Announced on the Arc Games website, the game will land on both consoles simultaneously this Fall. According to the post, the port’s goal is to deliver the same high quality experience that can be found on PC to consoles.
According to Stephen Ricossa, the game’s executive producer, Cryptic Studios had quite a few hurdles to go through when porting the game to consoles. The initial challenge was figuring out how to make a game that uses almost the entire keyboard work on a controller, which was fixed with radial menus and a streamlined user interface. After that they went on to improving the game’s graphical quality.
After adding deferred lighting, light probes, and enhancements to HDR, (which will reach the PC version of the game later this year) the team went on to improve the back-end for the user interface.
Alongside the lighting system, we decided the entire UI needed not only a complete graphical overhaul but to have its entire back-end rewritten. The goal here was to create a UI that was incredibly streamlined on the back-end to ensure the best game performance possible, while also creating a brand new experience purposely built for the controller. We’re really proud of how this looks and how well it performs, and I’m excited for everyone to see it in action.
Star Trek Online will launch on consoles this Fall and can be played on Windows right now.
Are you a Star Trek fan with an Xbox One? Will you be playing it when it launches there later this year? Let us know in the comments below!