Shadow of the Tomb Raider lets players independently select combat, puzzle, and exploration difficulties

Eidos Montreal is implementing some new accessibility features and customization options in Shadow of the Tomb Raider that should make it more appealing to a wider audience. Just because you may want a harder challenge in one aspect in the game doesn’t mean you want everything about it to be more difficult. Eidos has got you covered.

In Shadow of the Tomb Raider, players will be able to independently select the difficulties of combat, exploration, and puzzles. Bumping up the difficulties in exploration and puzzles may make visual cues less apparent, with less hints as to what to do to progress.

Square Enix detailed just exactly what will change, which can be read below.

Combat

Easy

  • Aim assist enabled
  • Enemies have lower health and do less damage
  • Ammunition boxes are plentiful
  • Enemies have illuminated silhouettes

Normal

  • Enemies have normal health and damage
  • Ammunition boxes are rare
  • Enemies have illuminated silhouettes

Hard

  • Enemies have increased health, do more damage and locate Lara more quickly.
  • No health regeneration in combat
  • Ammunition boxes are rare
  • No hit markers on the reticle
  • Enemies are not highlighted in Survival Instincts

Deadly Obsession

  • Same as hard
  • No HUD icon when Lara is being detected by an enemy

Exploration

Easy

  • Obvious white paint on critical path
  • Longer saving grab timer
  • Base camps are lit

Normal

  • Discreet white paint on critical path
  • Normal saving grab timer
  • Base camps are unlit

Hard

  • No white paint on critical path
  • Reduced saving grab timer
  • No Survival Instincts during exploration
  • Base camps are unlit

Deadly Obsession

  • Same as Hard
  • Base camps are unlit and require resources to light
  • Game only saves at Base camps

Puzzles

Easy

  • Lara gives direct hints on next action to perform
  • Interactable objects are highlighted in Survival Instincts
  • Objects necessary to progress highlighted in blue during Survival Instincts
  • Longer window of opportunity for timed mechanics

Normal

  • Lara gives general hints on the next action to perform
  • Interactable objects are highlighted in Survival Instincts
  • Normal window of opportunity for timed mechanics

Hard/Deadly Obsession

  • No hints are given by Lara
  • No Survival Instincts
  • Shorter window of opportunity for timer mechanics

Shadow of the Tomb Raider is set to release on September 14, 2018.

Via: Tomb Raider

Some links in the article may not be viewable as you are using an AdBlocker. Please add us to your whitelist to enable the website to function properly.

Related
Comments